The game that became Carmageddon started out as '3D Destruction Derby', a banger racing sim prototyped by Stainless Software. The title track and 'Body Hammer' are both included with the song 'Zero Signal' being used in the game's intro. The game featured three songs (in instrumental format) from Fear Factory's album of 1995, Demanufacture. The game includes thirty six race tracks, played across eleven different locations. Races are completed by either completing the course as one would a normal racing game, 'wasting' (wrecking) all other race cars, or killing all pedestrians on the level. Unusually for a racing game, checkpoints do not extend the time limit. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars, or by running over pedestrians. In Carmageddon, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, mine and industrial areas. Die Anna drives through the Coastal Carnage level